Below you’ll find a collection of propaganda posters we allegedly found in various Silicon Valley offices.
WARNING: SOME OF THESE ARE DEEPLY DISTURBING.
(Well, to me anyway.)
They appear to celebrate values like obedience, data harvesting, and unchecked ego; but don’t worry, they’re printed on 100% recycled hubris.
Hi, I’m Chris. The developer, designer, and stubborn Gen-Xer behind Antithetic Ideas.
I started in tech at 18, administrating systems for an answering service. Over time, I dove deep into telecommunications, then pivoted into web design where I could merge my love of tech with digital art. I thrived on solving puzzles... Photoshop layers, 3D modeling in Bryce, Maya, and 3dStudio Max, marrying code with aesthetic.
But somewhere along the way, the fun stopped.
By the late 2010s, the app scene had shifted. Innovation gave way to bloatware, spyware, and soulless clones. Tech became less about people and more about profit margins. Boardrooms replaced brainstorms. As someone who used to build PCs for the hell of it, I found myself burned out... and eventually, broken.
Then came October 2024.
My wife was diagnosed with stage 3 breast cancer. Life cracked wide open. Suddenly, I wasn’t just a guy who used to love building things. I had a reason to build again. She needed help tracking her treatment symptoms, and apps for this either didn’t exist or weren’t worth trusting. So I built OncoTrack, a simple, private, free app for logging symptoms during chemo, radiation, and recovery.
That one project reconnected me with something I’d lost: purpose
Now, through Antithetic Ideas, I’m creating apps that give people something real. I’m not chasing trends. I’m not here to squeeze ad revenue out of your suffering. I’m here to minimize BS and deliver tools that make you say: “I’m so glad I found this app.”
When I'm not developing, I'm usually bitching and moaning, in the form of blog articles. That's right. I even found a place to put my voice online.
I’ve got ideas for more tools, both helpful and ridiculous.
I am in the process of creating a game. The future is wide open.
Expect a digital toy or two, and a lot more apps that solve problems...
Apps that do one thing, do it well, and don’t make you feel like you’re selling your soul in the process.